Tempest Double
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Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except items that drop on death. The duplicate has separate item and ability cooldowns.
Notes:
- The Tempest Double always spawns with Arc Warden's current mana and health.
- On the first cast of Tempest Double, the double is actually summoned. On every following cast, it is just healed or revived.
- The double also gets fully dispelled, getting freed from absolutely every buff and debuff, including usually undispellable ones.
- Its cooldowns are not refreshed upon getting re-summoned, so all cooldowns from the previous cast carry over.
- The Tempest Double is visually distinguishable from the original Zet for enemies, just like how it is for allies.
Refresher Orb and this spell are always on cooldown for the double, so it is impossible for it to create its own double
- The buffs of a consumed
Moon Shard and an
Aghanim's Scepter granted by
Alchemist are copied as well.- However, other permanent buffs (e.g.
Duel,
Intelligence Steal) are not. - Any Duel victory damage the double gains during its uptime is lost upon death.
- However, other permanent buffs (e.g.
- The double itself is treated exactly like a hero by all spells, since it is not an illusion.
- The double has a fixed 140 gold and a 140 experience bounty. It does not change based on level and is only granted to the killing unit.
- Denying the Tempest Double grants the bounty gold to the denying ally, but not the experience.
- Spell effects, that grant bonuses when an enemy unit dies (such as
Sadist), do not grant any bonuses for killing the double.- This non-crediting also prevents Duel from granting damage when the double loses.
- It also does not grant
Track bounty when it dies while tracked. - The upgraded version of
Wrath of Nature only spawns a regular Treant (not aGreater Treant) when the double dies.
- The Tempest Double does not gain any experience like heroes usually do, so it does not leech experience.
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