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Saturday, September 10, 2016

Batrider

Batrider
Batrider.png
Strength
23 + 2.4
Agility
15 + 1.5
Intelligence
24 + 2.5
LevelBase11625
Health20066014202200
H. Regen22.693.835.02
Mana503388061298
M. Regen0.010.972.554.17
Damage14‒1838‒4277‒81118‒122
Armor02.145.6410.14
Spell Dmg0%1.5%3.97%6.5%
Att / Sec0.580.670.811
Movement Speed290
Turn Rate1.0
Vision Range1200/800
Attack Range375
Projectile Speed900
Attack Animation0.3+0.54
Base Attack Time1.7
Magic resistance25%
Collision Size24
Legs2
Batrider is a ranged intelligence hero who excels in lane control and harassing enemies, especially in the early phase of the game. Usually, Batrider is played as a heavy support, items are not needed to utilise his abilities. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Sticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When his enemies are greatly crippled, he is ready to attack. With Flamebreak, he launches an explosive cocktail which damages and knocks back enemies in a targeted area. Then, the Batrider activates his Firefly ability, allowing the Batrider to fly high in the sky, creating a burning trail of liquid fire, scorching enemies who dare to go in his path, while giving him the ability to cross and phase through impassable grounds. With Sticky Napalm stacked, he is capable of amplifying and inflicting massive damage quickly, burning them with Flamebreak and Firefly. The Batrider then uses his ultimate, Flaming Lasso, which catches a target with a lasso, shackling and pulling them to his Firefly trail or to the clutches of his merciless allies. When these spells are used altogether, the Batrider is a dangerous enemy that enemies should be aware of, risking his own safety, but enough to cause fiery chaos and mass destruction.

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