Sticky Napalm
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.
Cast Animation: 0.2+0
Cast Range: 700
Effect Radius: 375
Max Stacks: 10
Hero Damage per Stack: 10/15/20/25
Creep Damage per Stack: 5/7.5/10/12.5
Move Speed Slow per Stack: 3%/5%/7%/9%
Turn Rate Slow: 70%
Stack Duration: 8
Modifiers
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
Notes:
- Applies a debuff on enemies inside the area. Leaving or entering the area afterwards has no effect.
- Each cast refreshes the duration of the whole stack while adding one more instance.
- The debuff slows and causes the damage. It also shows the amount of current Sticky Napalm stacks on the target.
- Affected unit also have a number above them, showing how many stacks are on them. This number is visible to Batrider and his allies, however, he requires vision over the target to see it.
- Can slow movement speed for up to 30%/50%/70%/90%. One stack is enough to apply the 70% turn rate slow.
- Can deal up to 100/150/200/250 (50/75/100/125 to creeps) damage per triggering damage instance (before reductions).
- Sticky Napalm triggers on any damage instance caused by Batrider, except from
Orb of Venom,
Radiance and
Urn of Shadows.
- It also does not trigger on any damage which has the no-reflection flag.
- Batrider himself has to cause the damage. Other units under his control do not trigger Sticky Napalm.
- Sticky Napalm deals its damage in a separate damage instance, right after the triggering damage.
- Provides 400 radius flying vision at the targeted point upon cast for 2 seconds.
Flamebreak
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.
Cast Animation: 0.2+0.63
Cast Range: 1500
Effect Radius: 375
Damage per Second: 25/30/35/40
Max Knockback Distance: 400
Knockback Duration: 0.25
Damage Duration: 3/4/5/6
Modifiers
A molotov cocktail is the weapon of choice for Batrider.
Notes:
- Flamebreak travels at a speed of 900 until reaching the targeted point.
- The projectile has 175 radius flying vision. This vision does not last.
- The knockback is not a set distance. The knockback pushes every enemy so they are 400 range away from the center of the targeted area. So the minimum knockback distance is 25.
- The knockback duration is always same, so the speed varies between 100 (25 knockback distance) and 1600 (400 knockback distance).
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Applies a debuff on affected targets upon projectile impact.
- Deals damage in 1 second interval, starting 1 second after the debuff is placed, resulting in 3/4/5/6 total instances.
- Can deal up to 75/120/175/240 damage (before reductions).
- The debuff from successive casts does not stack, only the duration gets refreshed.
- Does not affect Roshan.
Firefly
Cast Animation: 0+0
Damage Radius: 200
Damage per Second: 10/30/50/70
Duration: 18
Modifiers
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
Notes:
- Firefly interrupts Batrider's channeling spells upon cast.
- Temporarily turns Batrider into a flying unit, allowing him to fly over impassable terrain, units and buildings and have flying vision.
- The entire spell effect lasts 18 seconds, meaning when the duration ends, the entire flame trail disappears as well.
- Damage is dealt to every enemy unit which comes within 200 radius of the fire trail.
- Deals 5/15/25/35 damage in 0.4 or 0.5 second intervals, starting 0.1 seconds after cast, the first interval is 0.4 second, the rest are 0.5 second, resulting in 37 damage instances.
- Can deal up to 185/555/925/1295 damage to a single unit (before reductions) when it stays in range for the full duration.
- During Firefly, every tree within 100 radius of Batrider is destroyed.
- The fire trails from successive casts fully stack. Each cast creates its own fire trail.
- When Batrider dies during Firefly, the fire trail still stays for the remaining duration.
- During Firefly, Batrider can neither trigger, nor takes damage from
Land Mines.
- Does not affect Roshan.
Flaming Lasso
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cast Animation: 0.2+0.63
Cast Range: 100
Break Distance: 400
Duration: 3/3.5/4
Modifiers
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Notes:
- Flaming Lasso fully disables the target for its duration.
- Drags the targeted unit with a 300 distance behind Batrider. Can drag the target over impassable terrain.
- If at any time the distance between Batrider and the target get greater than 400, the lasso breaks.
- Flaming Lasso overrides every other position changing effect, making only teleportsable to break the lasso.
- The lasso also breaks when either Batrider or the target dies. Casting
Dismember or
Walrus Kick on the lasso target breaks the lasso as well.
- Batrider is disarmed during Flaming Lasso. The disarm either lasts 3/3.5/4 seconds, or until the lasso is broken, whichever is shorter.
- Cannot be cast on, but can drag invulnerable and hidden units.
- It is possible to have multiple units lassoed at the same time (e.g. by using
Refresher Orb).
- Can be cast on Roshan, but he neither is disabled nor dragged (
nor damaged). Batrider is still disarmed.
Aghanim's Scepter causes the closest allied hero (including creep-heroes andillusions) of the target within a 400 range to get lassoed as well. It does not lasso any non-hero units.- The secondary target is bound to the first, so it is dragged after it, at the same distance as the primary target is dragged behind Batrider.
- This means the secondary target is dragged 600 distance behind Batrider.
- The secondary lasso breaks when the primary lasso breaks. It can also be broken individually (with teleports or strong dispels).
- The damage added by Aghanim's Scepter affects both lassoed targets.
- Deals 50 damage in 0.5 second intervals, starting immediately upon cast, resulting in 6/7/8 possible instances.
- Can deal up to 300/350/400 damage to each lassoed unit (before reductions).
No comments:
Post a Comment