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Friday, September 9, 2016

Bane

Bane
Bane.png
Strength
22 + 2.1
Agility
22 + 2.1
Intelligence
22 + 2.1
LevelBase11625
Health20064013002040
H. Regen0.250.911.923.02
Mana503147101154
M. Regen0.010.892.233.71
Damage33‒3955‒6188‒94125‒131
Armor14.148.9314.2
Spell Dmg0%1.38%3.47%5.78%
Att / Sec0.580.710.911.12
Movement Speed310
Turn Rate0.6
Vision Range1800/800
Attack Range400
Projectile Speed900
Attack Animation0.3+0.7
Base Attack Time1.7
Magic resistance25%
Collision Size24
Legs4
Atropos the Bane Elemental, also known simply as Bane, is a ranged intelligence Hero, possessing dark and nightmarish abilities that give him strong disablingganking, and nuking prowess. Mostly played as a support, he has some of the highest starting stats of any hero, yet is unique in the sense that all his attributes and stat growths are equivalent. In addition, he possesses four highly potent single-target spells, which if used properly can more than make up for his complete lack of area of effect presence and pushing power. Enfeeble reduces the target's attack damage by a tremendous amount, which can highly reduce an attack-reliant enemy hero's effectiveness from as early as the laning stage all the way to the endgame. Brain Sap is a nuke that deals hefty pure damage to the target, healing himself for the same amount as well. Nightmare puts a unit to sleep, completely disabling for several seconds and dealing minor damage per second. If the slept target is physically attacked, it wakes up and the spell transfers to the attacker (spells will also wake the target up, but will not transfer the effect to the caster). Finally, Bane's Fiend's Grip is a channeling spell that completely disables the target for several seconds, dealing heavy damage per second and giving Bane some mana back as well. Bane's debilitating lockdown abilities are what make him an invaluable support to allies, and a feared one for enemies.

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