Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Notes:
- Affected units cannot use any spells or items and are forced to attack Axe for its duration.
- Units attempt to follow and attack Axe regardless of distance, vision, obstacles, or status.
- Affected units are still subject to disables and do not gain free pathing.
- If Axe turns invisible during the taunt, affected enemies start attacking the next closest enemy to them.
- If no enemies are nearby, affected units stand still. While standing still, they can be given one order which they then execute. This order cannot be manually canceled.
- This can be any order, including casting of an ability or item, or a move or attack order.
- After that order, the unit cannot do anything and stands still until the taunt expires. However, if Axe turns visible again, affected units start attacking him again.
- The taunt has the same priority as
Winter's Curse, but lower priority than
Duel.- Same priority means that affected units attack the first taunted unit.
- Affects invisible units and units in the Fog of War. Does not affect towers, wards,Roshan, invulnerable or hidden units.
- Re-casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
- When Axe dies, the taunt ends immediately.
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
Cast Animation: 0.3+0.5
Cast Range: 750
Damage per Second: 16/24/32/40
Move Speed Slow: 12%
Self Move Speed Bonus: 12%
Duration: 10
Modifiers
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.
Notes:
- Axe is granted 12% movement speed for every affected enemy. This effect stacks.
- Casting Battle Hunger multiple times on the same target does not stack, but refreshes the duration instead.
- Using
Death Pact,
Devour,
Demonic Conversion, or
Hand of Midas also removes the debuff.- However, Lich's
Sacrifice does not.
- However, Lich's
- Killing illusions does not remove the debuff.
- The affected unit itself has to make the kill to remove the debuff. Summons or illusionsowned by the same player do not remove it when they make a kill.
- Deals damage in 1 second intervals starting 1 second after cast, resulting in 10 instances.
- Can deal up to 160/240/320/400 damage (before reductions) when lasting its full duration.
Notes:
- Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from
Moon Glaive,
Death Ward,
Split Shot and
Flak Cannon cannot trigger Counter Helix.
- Can proc on the secondary attacks from
Marksmanship,
Geminate Attack, and the attack from
Stifling Dagger.
- Despite the visual effects, the damage is applied instantly within the radius.
- Counter Helix uses pseudo-random distribution.
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed.
Cast Animation: 0.3+0.5
Cast Range: 150
Kill Speed Bonus Radius: 900
Damage: 150/250/300
Kill Move Speed Bonus: 30%
Kill Attack Speed Bonus: 30
Modifiers
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.
Notes:
- When the target's health is above the threshold, it only applies its regular damage (magical) and plays a different sound.
- Even when the target dies to the regular damage (possible with damage amplifications), the other effects of Culling Blade are not applied.
- When the target's health is below the threshold, it does the following:
- It deals damage to the target equal to the health threshold value, in the form of puredamage (flagged as HP Removal).
- It applies the speed bonus to Axe and nearby allies.
- If the target was a hero or illusion, its cooldown gets reset.
- The target's health is checked upon reaching the cast point, so if it gained health during that time so it exceeds the health threshold, the cull fails.
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