Search This Blog

Friday, September 9, 2016

Arc Warden

Arc Warden
Arc Warden.png
Strength
24 + 2.3
Agility
15 + 1.8
Intelligence
24 + 2.6
LevelBase11625
Health20068014002180
H. Regen0.250.972.073.23
Mana503388301322
M. Regen0.010.972.614.27
Damage29‒3944‒5473‒83107‒117
Armor-20.144.299.17
Spell Dmg0%1.5%4.06%6.65%
Att / Sec0.580.670.841.04
Movement Speed295
Turn Rate0.4
Vision Range1800/800
Attack Range625
Projectile Speed800
Attack Animation0.3+0.7
Base Attack Time1.7
Magic resistance25%
Collision Size24
Legs2
Zet the Arc Warden is an Agility ranged hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, Flux, allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability Magnetic Field, while gaining swift attack speed. Similar to Techies' Land Mines, Arc Warden's third ability,Spark Wraith, allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. Finally, thanks to its ultimate, Tempest Double, which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support.

No comments:

Post a Comment