Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Cast Animation: 0.01+1.07
Cast Range: Global
Projectile Radius: 275
Min Explosion Radius: 275
Max Explosion Radius: 1000
Explosion Damage: 250/350/450
Damage per Second: 12.5/20/32
Percentage Health Kill Threshold: 10%/11%/12%
Initial damage does not attempt to damage spell immune enemies. Places debuff and can shatter spell immune enemies. Debuff attempts to damage spell immune enemies.
Modifiers
Ice Blast: Undispellable.
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
Notes:
- Upon cast, Ice Blast is replaced by the sub-skill
Release.
- The tracer projectile travels at a speed of 1500 until Release is cast, Ancient Apparition dies, or it reaches the map boundaries.
- The tracer has invisibility and is never visible to enemies. However, with True Sight, enemies can see the projectile as a dot on their minimap.
- The invisibility also causes the typical shockwave effect caused by some invisibility sources, which is visible to the enemies if they have True Sight.
- The tracer projectile itself is harmless. It neither deals damage, nor places the debuff.
- The explosion radius starts at 275 and increases by 50 for every second the tracer has traveled, capped at 1000 radius.
- Thus, it takes at least 15 seconds to reach the maximum radius, equaling 22500 units traveled.
- The tracer provides 500 radius flying vision around itself as it travels. This vision does not last.
- The debuff is only placed on heroes (including
Meepo clones &
Tempest Double) and creep-heroes, but not on illusions and Roshan.
- The debuff can also be placed on spell immune or invulnerable, but not on hiddenunits.
- Unlike the debuff, the explosion damage hits all enemy units, including creeps and Roshan, excluding buildings and wards.
- The debuff prevents the current health of affected units to increase in any way. The only exceptions are
Sunder,
Decay,
Time Lapse,
Supernova and
Whirling Death.
- Units with the debuff on die instantly when their health drops below the threshold. The kill is credited to the source of the damage which brought them below the threshold.
- However, if it was caused by self-inflicted damage, Ancient Apparition is credited for the kill.
Shallow Grave prevents affected units from dying to the shatter for its duration. Invulnerable units cannot shatter.
- The debuff deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 8/9/10 (
17) instances.
- The debuff itself can deal up to 100/180/320 (
212.5/340/544) damage (before reductions).
- Together with the explosion, Ice Blast can deal up to 350/530/770 (
462.5/690/994) damage (before reductions).
Notes:
- Replaces
Ice Blast until the sub-spell is cast or the tracer disappears.
- The cast of Release is not registered as a spell cast and thus does not proc any on-cast effects.
- Has an instant cast time, but interrupts Ancient Apparition's channeling spells upon cast.
- Upon cast, the tracer stops travelling and marks the total area hit by the explosion once the icy ball of hail reaches its position.
- It also provides 650 radius flying vision at that position for 4 seconds.
- The icy ball of hail travels at a speed of 750, or reaches the targeted point 2 seconds after launch, whichever is faster.
- The icy ball is only released when Release is cast, or when Ancient Apparition dies while the tracer is still travelling.
- It is not released when the tracer reaches the map boundary. In this case, the spell is wasted.
- Every enemy unit which comes within 275 radius of the icy ball as it travels, or is hit by the explosion gets the Frostbitten debuff.
- The icy ball is fully visible to enemies. But unlike the tracer, it is not visible on the minimap.
- The icy ball provides 500 radius flying vision as it travels, which lasts for 3 seconds.


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