Shuriken Toss
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other.
Cast Animation: 0.3+0.43
Cast Range: 400
Bounce Search Radius: 1200
Damage: 150/225/300/375
Modifiers
While the shuriken may be small, Gondar's precise aim can cause critical damage.
Notes:
- The shuriken travels at a speed of 1000.
- Shuriken Toss can be disjointed by all targets.
- When disjointed, it stops bouncing.
- The initial target does not have to be
Tracked for the shuriken to bounce.
- Can only bounce to each unit once.
- The mini-stun lasts for 0.1 seconds.
Jinada
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Critical Damage: 150%/175%/200%/225%
Move Speed Slow: 15%/20%/25%/30%
Attack Speed Slow: 15/20/25/30
Slow Duration: 3
Modifiers
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.
Notes:
- When off cooldown, Bounty Hunter's weapons emit an orange glow.
Shadow Walk
Notes:
- Does not interrupt Bounty Hunter'schanneling spells upon cast.
- The bonus damage is not added to Bounty Hunter's attack damage.
- During the fade time, Bounty Hunter can cast spells, use items and perform attacks without breaking the invisibility.
- Those attacks apply the Shadow Walk damage.
- The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks do not break it.
- Shadow Walk allows Bounty Hunter to pass through other units, including wards, but not through buildings.
- Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
Track
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.
Cast Animation: 0.3+0.43
Cast Range: 1200
Speed Radius: 900
Move Speed Bonus: 20%
Self Bonus Gold: 150/250/350
Allies Bonus Gold: 40/80/120
Debuff Duration: 30
Modifiers
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
Notes:
- Despite the visual effect, the Track debuff is applied instantly on the target.
- Grants True Sight over the target and reveals it through the Fog of War.
- Grants the gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
- The bonus gold is added as reliable gold.
- Track can be cast on illusions and
Tempest Doubles, but does not grant any gold when they die.
- Allies only get the bonus gold if they are within 900 range of the tracked hero. Bounty Hunter himself gets the gold regardless of distance.
- The move speed is provided by an auraon the target, so the buff lingers for 0.5 seconds after leaving the affected area. Multiple instances of the aura do not stack.
- When multiple
Meepos are tracked and one of them dies, each Meepo grants the Track gold around them.
- The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
- The visual effects on allies given by the move speed buff are visible to everyone as well.
- The move speed buff is also applied toneutral creeps, including Roshan.
- The debuff icon on the target shows how much gold it currently has.
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