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Sunday, September 11, 2016

Bloodseeker Skills

Bloodrage
Blocked by Linken's Sphere. Pierces Spell Immunity. Play
Q
D
Bloodrage icon.png
 
Ability
Target Unit
 
Affects
Allies / Enemies
 
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer.
Cast Animation0.2+0.6
Cast Range: 800
Damage Amplification: 25%/30%/35%/40%
Killed Unit's Max Health as Heal: 19%/21%/23%/25%
Duration: 9/10/11/12
Cooldown 12/10/8/6
Modifiers
Buff or Debuff Bloodrage: Dispellable with any dispel.
Debuff Bloodrage: Dispellable with any dispel.
Strygwyr shares his animalistic thirst for bloodshed.
Notes:
  • Bloodrage amplifies all three damage types the bloodraged unit deals and takes.
  • Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
  • Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
  • Denying allies does heal a unit affected by Bloodrage.
  • Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
  • When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
  • Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Land Mines icon.png Land Mines​, Death Ward icon.png Death Ward​).

Blood Rite
Does not pierce Spell Immunity. Play
W
B
Blood Rite icon.png
 
Ability
Target Area
 
Affects
Enemies
 
Damage
Pure
Bloodseeker baptizes an area in sacred blood. After 3 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation0.4+0.57
Cast Range: 1500
Effect Radius: 600
Damage: 120/160/200/240
Silence Duration: 3/4/5/6
Cooldown 25/21/17/13
 
Mana 100
Does not pierce Spell Immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Silence: Dispellable with any dispel.
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.
Notes:
  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the delay, which consists of 0.4 seconds cast time + 2.6 seconds effect delay.
  • With max level Bloodrage icon.png Bloodrage​ on Bloodseeker, Blood Rite deals 168/224/280/336 damage.
  • With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 damage.
  • Grants 200 radius flying vision at the center of the affected area for 6 seconds after cast.

Thirst
Partially usable by illusions. Disabled by Break. Pierces Spell Immunity. 
E
T
Thirst icon.png
 
Ability
Passive
 
Affects
Self / Enemies
 
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack damage whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Damage Bonus per Hero: 16/24/32/40
Max Move Speed Bonus per Hero: 16%/24%/32%/40%
Disabled by Break. Disables all aspects of the ability, the detection, damage/speed bonus and the speed limit removal.
Partially usable by illusions. Only removes the 522 movement speed limit for illusions.
Modifiers
Buff Thirst Speed: Undispellable.
Debuff Thirst Vision: Undispellable.
Strygwyr becomes frenzied when blood is spilled.
Notes:
  • The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
  • Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes' missing health between 75% and 25%.
    • However, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 5%/2.5%/1.66%/1.25% health.
  • When an enemy hero drops below 25% health, Thirst applies True Sight and makes them visible through the Fog of War.
  • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
  • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but forinvulnerable ones.
  • This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
    • 1 Hero: 16/24/32/40
    • 2 Heroes: 32/48/64/80
    • 3 Heroes: 48/72/96/120
    • 4 Heroes: 64/96/128/160
    • 5 Heroes: 80/120/160/200

Rupture
Blocked by Linken's Sphere. Pierces Spell Immunity. Play
R
R
Rupture icon.png
 
Ability
Target Unit
 
Affects
Enemies
 
Damage
Pure
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage of the distance traveled as damage. The damage is dealt through spell immunity.
Cast Animation0.4+0.53
Cast Range: 1000
Moved Distance as Damage: 30%/45%/60%
Duration: 12
Number of Charges: 0 (Can be Improved by Aghanim's Scepter. 2)
Charge Replenish Time: 0 (Can be Improved by Aghanim's Scepter. 40)
Cooldown 60 (Can be Improved by Aghanim's Scepter. 0)
 
Mana 150/200/250
Blocked by Linken's Sphere. Still loses a charge when blocked while upgraded.
Can be Improved by Aghanim's Scepter. Grants 2 charges to Rupture with a 40 seconds replenish time.
Modifiers
Buff Rupture Charge Counter: Undispellable.
Debuff Rupture: Undispellable.
When the Bloodseeker hunts you, injuries become fatalities.
Notes:
  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 90/135/180 damage
    • 600 Distance: 180/270/360 damage
    • 900 Distance: 270/405/540 damage
    • 1200 Distance: 360/540/720 damage
    • 1500 Distance: 450/675/900 damage
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent icon.png Torrent​ or Impale icon.png Impale​).

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