Wild Axes
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Cast Animation: 0.4+0.47
Cast Range: 1300
Axes Radius: 140
Axes Travel Distance: 1300
Axes Spread Distance: 353
Damage per Hit: 70/100/130/160
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.
Notes:
- The axes travel at an average speed of 800 and move in arcs towards the target point, where they intersect and then fly back.
- The axe spread up to 353 distance away from each other before moving back together while traveling towards the targeted point.
- The axes' minimum travel distance is 353 as well, so when targeting a point closer than 353 range, they still intersect 353 range away.
- A unit can only get hit twice per cast, so the maximum possible damage is 140/200/260/320.
- Each axe can hit a unit once upon traveling to the target point, and once again upon traveling back to Beastmaster.
- If a unit is hit by both axes upon traveling to the target point, it cannot be hit again upon retracting.
- The axes destroy trees within 140 range of them.
- Both axes grant 600 radius flying visionaround themselves as they travels. This vision does not last.
Call of the Wild: Hawk
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Notes:
- Leveling this spell automatically levels
Call of the Wild: Boar as well.
- Does not destroy a previous summon if this ability is used again before the previousHawk expires.
- Neither triggers nor takes damage from
Land Mines.
- The "Select All Units" hotkey does not select hawks.
Call of the Wild: Boar
Notes:
- Leveling this spell automatically levels
Call of the Wild: Hawk as well.
- Does not destroy a previous summon if this ability is used again before the previousBoar duration expires.
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Attack Speed Bonus: 15/25/35/45
Modifiers
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Notes:
- Affects all summons, illusions andinvulnerable units.
- The attack speed buff lingers for 0.5 seconds after leaving the radius.
Primal Roar
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.
Cast Animation: 0.5+0.63
Knockback Radius: 300
Damage: 150/225/300
Move Speed Slow: 50%
Attack Speed Slow: 50
Slow Duration: 2/3/4
Knockback Duration: 0.6
Stun Duration: 3/3.5/4
Modifiers
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
Notes:
- Only enemy units are shoved aside from the path of the roar.
- Affected units are fully disabled during the pushback.
- Primal Roar can be used on a Courier to stun it, but it is not damaged. Couriers are also a valid target for the pushback.
- Knocks units aside at a speed of 500, up to 300 range away, resulting in a knockbackduration of 0.6 seconds.
- The pushback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
- For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
- When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
- When the target is 950 range away, the knockback hits units up to 475 range behind the target and behind Beastmaster.
- The width of the knockback area is always 300, so the affected area is always stadium-shaped.
- Considering the dynamic range, the slow/knockback can hit units up to 900 (
1425) range away.- Can hit units up to 1200 (
1725) range away when having
Aether Lens.
- Can hit units up to 1200 (
- When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside
- However, the slow and damage are still applied, and the target is still disabled for the knockback duration.
If motionless for some time, the Hawk becomes invisible.
Fade Time: 1
Fade Delay: 3
Modifiers
Notes:
- Requires Call of the Wild to be level 3.
- The fade time + the fade delay equal the total time before the hawk goes invisible (4 seconds).
Inflicts a poison that slows attack and movement speeds.
Notes:
- Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
- Successive attacks do not stack the slow, they refresh the duration.
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