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Sunday, September 11, 2016

Beastmaster Skills

Wild Axes
Pierces Spell Immunity. Play
Q
W
Wild Axes icon.png
 
Ability
Target Point
 
Affects
Enemies
 
Damage
Physical
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Cast Animation0.4+0.47
Cast Range: 1300
Axes Radius: 140
Axes Travel Distance: 1300
Axes Spread Distance: 353
Damage per Hit: 70/100/130/160
Cooldown 13
 
Mana 120
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.
Notes:
  • The axes travel at an average speed of 800 and move in arcs towards the target point, where they intersect and then fly back.
  • The axe spread up to 353 distance away from each other before moving back together while traveling towards the targeted point.
  • The axes' minimum travel distance is 353 as well, so when targeting a point closer than 353 range, they still intersect 353 range away.
  • A unit can only get hit twice per cast, so the maximum possible damage is 140/200/260/320.
    • Each axe can hit a unit once upon traveling to the target point, and once again upon traveling back to Beastmaster.
    • If a unit is hit by both axes upon traveling to the target point, it cannot be hit again upon retracting.
  • The axes destroy trees within 140 range of them.
  • Both axes grant 600 radius flying visionaround themselves as they travels. This vision does not last.

Call of the Wild: Hawk
Play
W
D
Call of the Wild Hawk icon.png
 
Ability
No Target
 
 
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Cast Animation0.3+0.63
Hawk Duration: 60
Cooldown 42/38/34/30
 
Mana 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Notes:
  • Does not destroy a previous summon if this ability is used again before the previousHawk expires.
  • Neither triggers nor takes damage from Land Mines icon.pngLand Mines​.
  • The "Select All Units" hotkey does not select hawks.
Call of the Wild: Boar
Play
E
B
Call of the Wild Boar icon.png
 
Ability
No Target
 
 
Damage
Physical
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
Cast Animation0.3+0.63
Boar Duration: 60
Cooldown 42/38/34/30
 
Mana 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Notes:
  • Does not destroy a previous summon if this ability is used again before the previousBoar duration expires.
Inner Beast
Can be used by illusions. Disabled by Break. Pierces Spell Immunity. 
D
F
Inner Beast icon.png
 
Ability
Aura
 
Affects
Allies
 
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Attack Speed Bonus: 15/25/35/45
Modifiers
Buff Inner Beast: Undispellable.
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Notes:
  • The attack speed buff lingers for 0.5 seconds after leaving the radius.

Primal Roar
Partially blocked by Linken's Sphere. Partially pierces Spell Immunity. Play
R
R
Primal Roar icon.png
 
Ability
Target Unit
 
Affects
Enemies
 
Damage
Magical
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.
Cast Animation0.5+0.63
Cast Range: 600 (Can be Improved by Aghanim's Scepter. 950)
Knockback Radius: 300
Damage: 150/225/300
Move Speed Slow: 50%
Attack Speed Slow: 50
Slow Duration: 2/3/4
Knockback Duration: 0.6
Stun Duration: 3/3.5/4
Cooldown 80/75/70 (Can be Improved by Aghanim's Scepter. 45)
 
Mana 150/175/200
Partially pierces Spell Immunity. Can target and stun spell immune enemies. Attempts to damage the primary target while spell immune. Can knock back secondary spell immune enemies. Does not slow and does not attempt to damage secondary spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Can be Improved by Aghanim's Scepter. Reduces cooldown, and increases cast range.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Prima Roar Push: Dispellable with any dispel.
Debuff Primal Roar Slow: Dispellable with any dispel.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
Notes:
  • Only enemy units are shoved aside from the path of the roar.
  • Affected units are fully disabled during the pushback.
  • Primal Roar can be used on a Courier to stun it, but it is not damaged. Couriers are also a valid target for the pushback.
  • Knocks units aside at a speed of 500, up to 300 range away, resulting in a knockbackduration of 0.6 seconds.
  • The pushback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
    • For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
    • When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
    • When the target is 950 range away, the knockback hits units up to 475 range behind the target and behind Beastmaster.
    • The width of the knockback area is always 300, so the affected area is always stadium-shaped.
  • Considering the dynamic range, the slow/knockback can hit units up to 900 (Can be Improved by Aghanim's Scepter.1425) range away.
    • Can hit units up to 1200 (Can be Improved by Aghanim's Scepter. 1725) range away when having Aether Lens icon.png Aether Lens.
  • When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside
    • However, the slow and damage are still applied, and the target is still disabled for the knockback duration.

Hawk
Beastmaster Hawk model.png
Summon
Level1
Duration60
Health40/60/80/100
Health regeneration1.5
Armor5
Magic resistance0 %
Movement Speed250/275/300/325
Follow range100
Turn Rate0.6
Collision Size24
Vision Range500/750/1000/1250  •  500/650/800/950 (F)
Bounty30/40/50/60
Experience77
Model scale1.2
NotesAbilities:
Invisibility (Hawk) icon.png Invisibility
Invisibility
Not disabled by Break. Pierces Spell Immunity.
Invisibility (Hawk) icon.png
 
Ability
Passive
 
Affects
Self
 
If motionless for some time, the Hawk becomes invisible.
Fade Time: 1
Fade Delay: 3
Modifiers
Buff Hawk Invisibility: Undispellable.
Notes:
  • Requires Call of the Wild to be level 3.
  • The fade time + the fade delay equal the total time before the hawk goes invisible (4 seconds).



Poison
Not a Unique Attack Modifier. Not disabled by Break. Does not pierce Spell Immunity.
Poison (Boar) icon.png
 
Ability
Passive
 
Affects
Enemies
 
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3
Does not pierce Spell Immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Boar Poison Effect: Dispellable with any dispel.
Notes:
  • Level scales together with Call of the Wild's level. However, the level of already summoned boars does not adapt.
  • Successive attacks do not stack the slow, they refresh the duration.


Boar
Beastmaster Boar model.png
Summon
Level1
Duration60
Health200/300/400/500
Health regeneration1.5
Armor0
Magic resistance0 %
Damage10/25/40/55
Acquisition range600
Attack Range550
Base Attack Time1.25
Attack Animation0.5+0.47
Projectile Speed1500
Movement Speed350
Follow range100
Turn Rate0.6
Collision Size24
Vision Range1400  •  800 (G)
Bounty26‒38
Experience60/70/80/90
Model scale0.65
NotesAbilities:
Poison (Boar) icon.png Poison

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