Search This Blog

Monday, September 5, 2016

Aphotic shield

Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.

Cast Animation: 0.452+0.57
Cast Range: 500
Damage Radius: 675
Max Damage: 110/140/170/200
Duration: 15
 12/10/8/6
 100/105/110/115
 Shield persists if it was placed before spell immunity.
 Aphotic Shield: Dispellable with any dispel.

Notes:

  • Aphotic Shield has the second lowest priority in the group of damage negating spells.
    • This means when combined with e.g. Borrowed Time icon.pngBorrowed Time​ or Refraction icon.png Refraction​, the shield does not absorb any damage until the other sources are gone.
    • It has a higher priority than Living Armor icon.png Living Armor​, so when combined, Aphotic Shield blocks damage while Living Armor does not.
      However, Living Armor still loses a charge per damage instance.
  • Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
  • The area damage is independent from the amount of absorbed damage. It always deals the full 110/140/170/200 damage.
  • Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.

No comments:

Post a Comment